#include<stdio.h>
#include<ctime>
#include<time.h>
#include<windows.h>
struct Player
{
	char name[21];
	int attack;
	int defense;
	int health;
	long int max_health;
	int level;
	int exp;
	int range_exp;
	long int max_exp;
} player= {"勇者",50,40,100,100,1,0,0,100};
struct Enemy
{
	char name[20];
	char wupin[12];
	int attack;
	int defense;
	int health;
	int money;
	long int exp;
	int wupin_sign;
	int wupinpro;
	int double_attack;
	int miss;
} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
	int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
} place= {1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0;
char gongname[20]="无",fangname[20]="无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);

int main()
{
	
	int i=0,j=0,k=0;
	char player_name[21];
	Sleep(1000);
	printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
	//如果想使用外挂,名字请输入:“圣战斗士 ”。
	Sleep(1000);
	printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
	scanf("%s",player_name);
	strncpy(player.name,player_name,20);
	if(strcmp(player.name,"圣战斗士")==0)
	{
		printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
		player.attack=999;
		player.defense=999;
		player.health=9999;
		player.max_health=9999;
	}
	getchar();
	
	OrdinaryAct();
	return 0;
}

int SuiJi()
{
	srand((unsigned)time(NULL));
	return rand()%10;
}

int SuiJi100()
{
	srand((unsigned)time(NULL));
	return rand()%100;
}

void ChooseWupin() //选择物品 并使用
{
	printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
	switch(scanf("%d",&choose_number),choose_number)
	{
	case 1:
		if(cao>0)
		{
			printf("使用止血草,HP增加60\n\n\n");
			cao--;
			if(player.health+60>player.max_health)player.health=player.max_health;
			else player.health+=60;
		}
		else printf("没有止血草了\n\n\n");
		break;
	case 2:
		if(jijiubao>0)
		{
			printf("使用急救包,HP增加80\n\n\n");
			jijiubao--;
			if(player.health+80>player.max_health)player.health=player.max_health;
			else player.health+=80;
		}
		else printf("没有急救包了\n\n\n");
		break;
	case 3:
		if(baiyao>0)
		{
			printf("使用云南白药,HP增加120\nz\n\n");
			baiyao--;
			if(player.health+120>player.max_health)player.health=player.max_health;
			else player.health+=120;
		}
		else printf("没有云南白药了\n\n\n");
		break;
	case 4:
		if(superbaiyao>0)
		{
			printf("使用超级云南白药,HP增加200\n\n\n");
			superbaiyao--;
			if(player.health+200>player.max_health)player.health=player.max_health;
			else player.health+=200;
		}
		else printf("没有超级云南白药了\n\n\n");
		break;
	case 5:
		if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
		{
			if(boom>0)
			{
				printf("使用手雷,敌人HP减少100\n\n\n");
				boom--;
				guai.health-=100;
				AttackResult();
			}
		}
		else printf("非战斗状态,不能使用手雷!\n\n\n");
		break;
	case 6:
		if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
		{
			if(dubiao>0)
			{
				printf("使用毒标,敌人HP减少200\n\n\n");
				dubiao--;
				guai.health-=200;
				AttackResult();
			}
		}
		else printf("非战斗状态,不能使用毒标!\n\n\n");
		break;
	case 7:
		if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
		{
			if(atom_boom>0)
			{
				printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
				atom_boom--;
				guai.health-=666666666;
				AttackResult();
			}
		}
		else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
		break;
	case 8:
		if(jingyancao>0 && player.level<1000)
		{
			
			printf("使用经验草,等级增加10级\n\n\n");
			jingyancao--;
			player.level+=10;
			printf("等级:%d\n",player.level);
		}
		else    if(jingyancao<1)
		{
			printf("没有经验草了\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
	case 9:
		if(jingyanbao>0 && player.level<1000)
		{
			if(player.level>44 && player.level<1000)
			{
				int sheng;
				sheng=45-player.level;
				player.level+=sheng;
				printf("使用经验包,等级增加%d级",sheng);
				printf("等级:%d\n",player.level);
			}
			else
			{
				
				printf("使用经验包,等级增加2级\n\n\n");
				jingyanbao--;
				player.level+=2;
				printf("等级:%d\n",player.level);
			}
		}
		else if(jingyanbao<1)
		{
			printf("没有经验包了");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
	case 10:
		if(jingyanshi>0 &&  player.level<1000)
		{
			if(player.level>42 && player.level<1000)
			{
				int sheng;
				sheng=45-player.level;
				player.level+=sheng;
				printf("使用经验石,等级增加%d级\n",sheng);
				printf("等级:%d\n",player.level);
			}
			else
			{
				printf("使用经验石,等级增加10级\n");
				jingyanshi--;
				player.level+=10;
			}
		}
		else if(jingyanshi<1)
		{
			printf("没有经验石了\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
	case 11:
		if(strongman_arm>0 && player.level<10000)
		{
			if(player.level>29 && player.level<10000)
			{
				int sheng;
				sheng=45-player.level;
				player.level+=sheng;
				printf("使用巨人晶石,等级增加%d级",sheng);
				printf("等级:%d\n",player.level);
			}
			else
			{
				printf("使用巨人晶石,等级增加16级\n\n\n");
				strongman_arm--;
				player.level+=16;
				printf("等级:%d\n",player.level);
			}
		}
		else if(strongman_arm<1)
		{
			printf("没有巨人晶石了。\n\n\n");
		}
		else printf("等级超过45级,修为太高,无法使用。\n\n\n");
		break;
	case 0:
		break;
		default:
			printf("ChooseWupin error!\n\n\n");
	}
}

int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
	if(guai.health<=0)
	{
		battle=0;
		printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
		player.exp+=guai.exp;
		player.range_exp+=guai.exp;
		money+=guai.money;
		s=SuiJi();
		if(s<guai.wupinpro)
		{
			printf("从敌人尸骸中发现");
			printf("%s\n\n\n",guai.wupin);
			AddWupin(guai.wupin_sign);
		}
		WhetherLevelUp();
		if(strcmp(guai.name,"使徒")==0)
		{
			printf("战斗胜利,救出公主!!!");
			getchar();
			getchar();
			exit(0);
		}
		return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
	}
	else
	{
		int s=SuiJi();
		
		if((guai.attack+s-player.defense/3)<0)
		{
			player.health-=1;
			printf("%s反击,你的HP减少了 1\n\n",guai.name);
		}
		else
		{
			player.health-=guai.attack+s-player.defense/3;
			printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
		}
		if(player.health<0)
		{
			battle=0;
			printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
			money-=player.level*500;
			player.health=player.max_health/5;
			OrdinaryAct();//
			return 1;
		}
	}
	return 0;
}
void AddWupin(int wupin_sign)
{
	
	switch(wupin_sign)
	{
	case 1:
		fang4n++;
		break;
	case 2:
		fang3n++;
		break;
	case 3:
		fang2n++;
		break;
	case 4:
		strongman_arm=1;
		break;
	case 5:
		gong4n++;
		break;
	case 6:
		gong3n++;
		break;
	case 7:
		gong2n++;
		break;
		default:
			printf("AddWupin error\n\n\n");
	}
	
}
void WhetherLevelUp()
{
	int i=0,j=0;
	int l1=player.range_exp/100;
	int l2=player.range_exp/300;
	int l3=player.range_exp/600;
	if(player.level<=15 && l1>0) //15级以下,经验足够 都满足则升级
	{
		if(l1==1)
		{
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=100;
		}
		else
		{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
			player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
			player.attack+=3*l1;
			player.defense+=2*l1;
			player.max_health+=20*l1;
			player.health=player.max_health;
			player.level+=l1;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=100*l1;
		}
	}
	else if(player.level<=40 && l2>0)
	{
		if(l2==1)
		{
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=300;
		}
		else
		{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3*l2;
			player.defense+=2*l2;
			player.max_health+=20*l2;
			player.health=player.max_health;
			player.level+=l2;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=300*l2;
		}
	}
	else if(l3>0)
	{
		if(l3==1)
		{
			printf("%s",player.name);
			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3;
			player.defense+=2;
			player.max_health+=20;
			player.health=player.max_health;
			player.level++;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=600;
		}
		else
		{
			printf("好厉害!连升%d级!",l1);
			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
			player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
			player.attack+=3*l3;
			player.defense+=2*l3;
			player.max_health+=20*l3;
			player.health=player.max_health;
			player.level+=l3;
			player.range_exp=0;
			player.exp=player.max_exp;
			player.max_exp+=600*l3;
		}
	}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{
	
	while(1)
	{
	// \(1000);
	// system("cls");
		puts("=============================================================================");
		printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
		puts("=============================================================================");
		switch(scanf("%d",&choose_number),choose_number)
		{
			case 1: //显示移动菜单
			printf("要去哪里?\n\n\n");
			printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
			switch(scanf("%d",&choose_number),choose_number)
			{
			case 1:
				place_sign=place.bar; //记录目前位置-酒吧
				// OrdinaryAct();
				break;
			case 2:
				place_sign=place.hotel; //进入旅店
				printf("金币:%d",money);
				printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
				choose_number=1;
				switch(scanf("%d",&choose_number),choose_number)
				{
				case 1:
					if(money-200<0) //判断钱是否够
					{
						printf("Sorry,你的钱不够~\n\n\n");
						printf("金币:%d",money);
					}
					else
					{
						printf("好好休息\nHP满\n第二天了\n\n");
						printf("金币:%d\n",money);
						money-=200; //花费200住店费
						player.health=player.max_health; //体力满
					}
					break;
				case 0:
					printf("下次再来!\n\n\n");
					break;
					default:
						printf("hotel talk error!\n\n\n");
				}
				place_sign=0;
				break;
			case 3:
				int yongju,gong,fang;
				printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
				scanf("%d",&yongju);
				switch(yongju)
				{
				case 1:
					printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
					scanf("%d",&gong);
					switch(gong)
					{
					case 1:
						if(money>=300)
						{
							gong1n++;
							money=money-300;
							printf ("匕首+1\n");
							printf("匕首:%d个\n",gong1n);
							printf("金币:%d\n",money);
							break;
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
							break;
						}
					case 2:
						if(money>=500)
						{
							gong2n++;
							money=money-500;
							printf ("长剑+1\n");
							printf("长剑:%d个\n",gong2n);
							printf("金币:%d\n",money);
							break;
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
							break;
						}
					case 3:
						if(money>=1000)
						{
							gong3n++;
							money=money-1000;
							printf ("碧血剑+1\n");
							printf("碧血剑:%d个\n",gong3n);
							printf("金币:%d\n",money);
							break;
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
							break;
						}
						default:
							printf("对不起,我们只会打造以上武器。");
							break;
							
					}
					break;
				case 2:
					int fang;
					printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
					scanf("%d",&fang);
					switch(fang)
					{
					case 1:
						if(money>=300)
						{
							fang1n++;
							money=money-300;
							printf ("布衣+1\n");
							printf("布衣:%d个\n",fang1n);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
						}
						
						break;
					case 2:
						if(money>=500)
						{
							fang2n++;
							money=money-500;
							printf ("铁甲+1\n");
							printf("铁甲:%d个\n",fang2n);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d",money);
						}
						break;
					case 3:
						if(money>=1000)
						{
							fang3n++;
							money=money-1000;
							printf ("银甲+1\n");
							printf("银甲:%d个\n",fang3n);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
						}
						default:
							printf("对不起,我们只会打造以上防具。");
							break;
							
					}
					printf("金币:%d\n",money);
					break;
				case 3:
					printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
					int yi;
					scanf("%d",&yi);
					switch(yi)
					{
					case 1:
						if(money>=300 && boom<5)
						{
							boom++;
							money=money-300;
							printf("手雷+1\n");
							printf("手雷:%d\n",boom);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d",money);
						}
						break;
					case 2:
						if(money>=600 && dubiao<4)
						{
							dubiao++;
							money=money-600;
							printf("毒镖+1\n");
							printf("毒镖:%d\n",dubiao);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n");
							printf("金币:%d\n",money);
						}
						break;
					case 3:
						if(money>=0 && atom_boom<23333333333)
						{
							atom_boom=atom_boom+233;
							money=money+1500;
							printf("手抛式原子弹+2\n");
							printf("手抛式原子弹:%d\n",atom_boom);
							printf("金币:%d\n",money);
						}
						else
						{
							printf("钱不够!\n\n\n");
							printf("金币:%d\n",money);
						}
						
						break;
					}
				}
				break;
			case 4:
				printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
				printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
				printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
				int pai,shu,i;
				scanf("%d",&pai);
				switch(pai)
				{
				case 1:
					printf("请问您要出售几件?");
					scanf("%d",&shu);
					if(gong1n>=shu)
					{
						gong1n=gong1n-shu;
						money=money+shu*240;
						printf("匕首:%d\n",gong1n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
					break;
				case 2:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(gong2n>=shu)
					{
						gong2n=gong2n-shu;
						money=money+shu*400;
						printf("长剑:%d\n",gong2n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 3:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(gong3n>=shu)
					{
						gong3n=gong3n-shu;
						money=money+shu*800;
						printf("碧血剑:%d\n",gong3n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 4:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(gong4n>=shu)
					{
						gong4n=gong4n-shu;
						money=money+shu*1500;
						printf("绝世好剑:%d\n",gong4n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 5:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(fang1n>=shu)
					{
						fang1n=fang1n-shu;
						money=money+shu*240;
						printf("布衣:%d\n",fang1n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 6:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(fang2n>=shu)
					{
						fang2n=fang2n-shu;
						money=money+shu*500;
						printf("铁甲:%d\n",fang2n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 7:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(fang3n>=shu)
					{
						fang3n=fang3n-shu;
						money=money+shu*800;
						printf("银甲:%d\n",fang3n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
					break;
				case 8:
					printf("请问您要出售几件?\n");
					scanf("%d",&shu);
					if(fang1n>=shu)
					{
						fang4n=fang4n-shu;
						money=money+shu*1500;
						printf("黄金圣衣:%d\n",fang4n);
						printf("金币:%d\n",money);
						break;
					}
					else
					{
						printf("装备数不够,无法出售!\n");
						break;
					}
				case 9:
					printf("请问您要出售几颗?");
					scanf("%d",&shu);
					if(strongman_arm>=shu)
					{
						strongman_arm=strongman_arm-shu;
						money=money+shu*2000;
						printf("巨人晶石:%d\n",strongman_arm);
						printf("金币:%d\n",money);
					}
					else
					{
						printf("晶石数不够,无法出售!\n");
						break;
					}
					break;
				case 0:
					break;
					break;
					default:
						printf("没有该装备,无法出售!\n");
						break;
				}
				
				break;
			case 5:
				int yewai;
				while(1)
				{
					puts("=============================================================================");
					printf("要去哪冒险呢?");
					printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
					puts("=============================================================================");
					scanf("%d",&yewai);
					switch(yewai)
					{
					case 1:
						place_sign=place.forest1;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=xiyi;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							guai=witch;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else
						{
							printf("这里安全\n\n\n");
							//不用调用OAct函数,会自动执行OAct函数;
						}
						break;
					case 3:
						place_sign=place.forest2;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=witch;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							guai=strongman;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else
						{
							printf("这里安全\n\n\n");
						}
						break;
					case 5:
						place_sign=place.forest3;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=strongman;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							guai=big_strongman;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else
						{
							printf("这里安全\n\n\n");
						}
						break;
					case 2:
						place_sign=place.grass1;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=bee;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							guai=horse;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else
						{
							printf("这里安全\n\n\n");
						}
						break;
					case 4:
						place_sign=place.grass2;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=horse;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							guai=lion;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else
						{
							printf("这里安全\n\n\n");
						}
						break;
					case 6:
						place_sign=place.grass3;
						s=SuiJi();
						if(s<7)
						{
							battle=1;
							guai=lion;
							printf("%s扑了过来!\n\n\n",guai.name);
							BattleAct();
						}
						else if(s<9)
						{
							battle=1;
							if(strongman_arm)
							{
								printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
								guai=shitu;
								printf("%s扑了过来!\n\n\n",guai.name);
								BattleAct();
							}
							else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
						}
						else
						{
							printf("这里安全\n\n\n");
						}
						break;
						if(yewai!=0)
						{
							printf("该区域为未知区域,无法进入。\n\n\n");
							break;
						}
					}
					if(yewai==0)
					{
						break;
						printf("已离开荒野。");
					}
				}
				
			}
			break;
			
		case 2:
			ChooseWupin();
			break; //显示道具,并可以使用.
			case 3: //对话选项
			if(place_sign==place.bar)
			{
				printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
				switch(scanf("%d",&choose_number),choose_number)
				{
				case 1:
					printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
					break;
				case 2:
					if(fang1n<1&&gong1n<1)
					{
						printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
						printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
						gong1n++;
						fang1n++;
					}
					else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
					break;
				case 3:
					printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
					choose_number=1;
					while(choose_number)
					{
						switch(scanf("%d",&choose_number),choose_number)
						{
						case 1:
							if(money<25)
							{
								printf("钱不够!");
							}
							else
							{
								if(player.health+20<=player.max_health)
								{
									printf("HP+20.");
									money-=25;
									player.health+=20;
								}
								else
								{
									printf("HP满了");
									player.health=player.max_health;
								}
							}
							break;
						case 2:
							if(money<80)
							{
								printf("钱不够!");
							}
							else
							{
								if(player.health+50<=player.max_health)
								{
									printf("HP+50.");
									money-=80;
									player.health+=50;
								}
								else
								{
									printf("HP满了");
									player.health=player.max_health;
								}
							}
							break;
						case 3:
							if(money<150)
							{
								printf("钱不够!");
							}
							else
							{
								if(player.health+100<=player.max_health)
								{
									printf("HP+100.");
									money-=150;
									player.health+=100;
								}
								else
								{
									printf("HP满了");
									player.health=player.max_health;
								}
							}
							break;
						case 0:
							printf("下次再来!\n");
							break;
							default:
								printf("输入错误\n\n\n");
								break;
						}
						break;
					}
					break;
				case 4:
					printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
					int mai;
					scanf("%d",&mai);
					if(mai==1)
					{
						printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
						int dongxi;
						scanf("%d",&dongxi);
						switch(dongxi)
						{
						case 1:
							if(money>=100&&cao<6)
							{
								cao++;
								money=money-100;
								printf ("止血草+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 2:
							if(money>=150&&jijiubao<5)
							{
								jijiubao++;
								money=money-150;
								printf ("急救包+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 3:
							if(money>=250&&baiyao<4)
							{
								baiyao++;
								money=money-250;
								printf ("云南白药+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 4:
							if(money>=400&&superbaiyao<3)
							{
								superbaiyao++;
								money=money-400;
								printf ("超级云南白药+1\n");
								
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 5:
							if(money>=150)
							{
								jingyancao++;
								money=money-150;
								printf ("经验草+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 6:
							if(money>=300)
							{
								jingyanbao++;
								money=money-300;
								printf ("经验包+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						case 7:
							if(money>=500)
							{
								jingyanshi++;
								money=money+500;
								printf ("经验石+1\n");
							}
							else
							{
								printf("钱不够!\n");
							}
							break;
						}
					case 0:
						printf("金币:%d\n",money);
						printf("再见,欢迎下次再来!\n");
						break;
						
					}
					if(mai==2)
					{
						printf("药品商人:去去去,老子没时间陪你聊。\n");
					}
				}
			}
			else if(place_sign==place.hotel)
				printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
			else printf("这里好像没人可以聊天\n\n\n");
			break;
		case 4:
			DisplayState();
			break; //显示状态
			case 5: //装备
			printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
			printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
			printf("选择要装备的武器或防具:\n\n\n");
			switch(scanf("%d",&choose_number),choose_number)
			{
			case 1:
				if(gong1n>=1)
				{
					printf("拿起了匕首\n\n\n");
					gong=gong1;
					strcpy(gongname,"匕首");
				}
				else printf("你没有匕首可以装备\n\n\n");
				break;
			case 2:
				if(gong2n>=1)
				{
					printf("拿起了长剑\n\n\n");
					gong=gong2;
					strcpy(gongname,"长剑");
				}
				else printf("你没有长剑可以装备\n\n\n");
				break;
			case 3:
				if(gong3n>=1)
				{
					printf("拿起了碧血剑\n\n\n");
					gong=gong3;
					strcpy(gongname,"碧血剑");
				}
				else printf("你没有碧血剑可以装备\n\n\n");
				break;
			case 4:
				if(gong4n>=1)
				{
					printf("拿起了绝世好剑\n\n\n");
					gong=gong4;
					strcpy(gongname,"绝世好剑");
				}
				else printf("你没有绝世好剑可以装备\n\n\n");
				break;
			case 5:
				if(fang1n>=1)
				{
					printf("穿上了布衣\n\n\n");
					fang=fang1;
					strcpy(fangname,"布衣");
				}
				else printf("你没有布衣可以装备\n\n\n");
				break;
			case 6:
				if(fang2>=1)
				{
					printf("穿上了铁甲\n\n\n");
					fang=fang2;
					strcpy(fangname,"铁甲");
				}
				else printf("你没有铁甲可以装备\n\n\n");
				break;
			case 7:
				if(fang3n>=1)
				{
					printf("穿上了银甲\n\n\n");
					fang=fang3;
					strcpy(fangname,"银甲");
				}
				else printf("你没有银甲可以装备\n\n\n");
				break;
			case 8:
				if(fang4n>=1)
				{
					printf("穿上了黄金圣衣\n\n\n");
					fang=fang4;
					strcpy(fangname,"黄金圣衣");
				}
				else printf("你没有黄金圣衣可以装备\n\n\n");
				break;
			case 0:
				printf("未更换装备\n\n\n");
				break;
				default:
					printf("change error!");
			}
			break;
		case 6:
			printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的bug,我们在2.0的基础上进行修改,已修复该bug。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
			break;
		case 0:
			printf("确定退出游戏?(Y/N)\n\n\n");
			getchar();
			proof=getchar();
			if(proof=='y'||proof=='Y')
			{
				printf("数据存储中...");
				//向文件中更新数据;
				getchar();
				printf("按回车退出");
				getchar();
				return;
			}
			else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
			else printf("继续!\n\n\n");
			break;
			default:
				printf("输入错误!\n\n\n");
		}
	}
}
void DisplayState()
{
	printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
	printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
	printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
	while(1)
	{
		puts("=============================================================================");
		printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
		switch(scanf("%d",&choose_number),choose_number)
		{
		case 1:
			s=SuiJi();
			printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
			guai.health-=player.attack+s+gong-guai.defense/3;
			if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
			else continue;
		case 2:
			ChooseWupin();
			break; //选择物品,可以使用,战斗中允许使用攻击性物品
		case 3:
			DisplayState();
			break; //显示状态
		case 4:
			s=SuiJi();
			if(s<4) //40%的概率可以逃跑
			{
				printf("%s逃跑了~\n\n\n",player.name);
				battle=0;
				return;
			}
			else printf("%s逃跑失败!\n\n\n",player.name);
			break;
			default:
				printf("输入错误,重新输入!\n\n\n");
		}
	}
}
void printf(char *p)
{
	while(1)
	{
		if(*p!=0)
			printf("%c",*p++);
		else
			break;
		Sleep(100);
	}
}

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